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Designing for Interaction: Creating Innovative

Designing for Interaction: Creating Innovative Applications and Devices. Dan Saffer

Designing for Interaction: Creating Innovative Applications and Devices


Designing.for.Interaction.Creating.Innovative.Applications.and.Devices.pdf
ISBN: 9780321643391 | 223 pages | 6 Mb


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Designing for Interaction: Creating Innovative Applications and Devices Dan Saffer
Publisher: New Riders



Design Principles for a Multi-device World. These apps There are some well-known constraints we must take into consideration when designing and developing mobile apps—mostly surrounding a device's form factor and physical user interface. And experiencing new interaction models. There were dozens of amazing projects, from augmented reality apps which mashed reviews and photos of places onto Google StreetView (Astoria), to apps which let you use multiple smartphones as one large screen At the end of the competition, the participants all had a strong sense of creating something cool that matters, and going through every step to make it a reality. In Q1 of 2012 Facebook announced they were seeing more people accessing Facebook on the mobile web than from ALL of their top mobile native apps combined! Facebook also As a designer, you can't create innovative ideas for new components and interaction methods without really understanding the content, and the best way to understand the content is to spend time with the people who create and nurture it. Visualisation of textual information helps the designer to fully realise each step involved within the interaction and to plan for all possible outcomes. The XAML language is expressive and declarative in the sense that from the markup one cannot only create an interface but specify interactions, data bindings, and behaviors without writing any C#, VB, or other code. For today's post, we sat down with Noah Levin, an interaction designer at Google. Social interactions, digital, and beyond.” The 6th annual Interaction conference, held in our home city of Toronto (January 28-31), was also a celebration of 10 years of IxDA with OCAD University as the event sponsor. This talk provided a new perspective on designing digital products as a series of microinteractions that are essential to bringing personality and delight to our experiences with applications and devices. The tech equivalent of indie bands, independent developers—working solo or in small teams—can create innovative new software in the form of mobile applications.